SELECTED RACE
Human
2 talents · Ad 3
AVERAGE 4
4PHY
4DEX
4INT
4INS
4PRE
Racial traitsChange Fate; Restless Spirit- Change Fate: Lets you try to escape desperate situations; starts with 1 point and may gain more.
- Restless Spirit: Improves the cost category of 2 utility skills by one step, increases two CAPs and grants +20% XP.
CAP: PHY 9 · DEX 9 · INT 9 · INS 9 · PRE 9RR: Fear 0 · Magic 0 · Poison 0 · Disease 0
SELECTED RACE
High Man
2 talents · Ad 2
AVERAGE 4
5PHY
4DEX
4INT
4INS
5PRE
Racial traitsBorn Leader- Born Leader: +1 Leadership, +1 to Education and Cycles, and +1 Pay result.
CAP: PHY 10 · DEX 9 · INT 9 · INS 9 · PRE 10RR: Fear +1 · Magic 0 · Poison 0 · Disease +1
SELECTED RACE
Large Man
1 talents · Ad 1
AVERAGE 4
6PHY
3DEX
3INT
3INS
5PRE
Racial traitsGiant Blood- Giant Blood: As Large Creature; each critical hit received adds Imbalance of the same grade.
CAP: PHY 11 · DEX 8 · INT 8 · INS 8 · PRE 10RR: Fear +2 · Magic 0 · Poison +2 · Disease +3
SELECTED RACE
Dwarf
2 talents · Ad 1
AVERAGE 4
4PHY
4DEX
4INT
4INS
4PRE
Racial traitsPorter (1); Steadfast; Night Vision; +1 CON and WIL value and CAP- Porter: Reduces Encumbrance by its value and increases carrying capacity by five times that value.
- Steadfast: Reduces stun by 1 turn and the penalty caused by each critical hit received.
- Night Vision: Cancels darkness penalties.
CAP: PHY 9 · DEX 9 · INT 9 · INS 9 · PRE 9RR: Fear +1 · Magic +2 · Poison +1 · Disease +1
SELECTED RACE
Gnome
2 talents · Ad 2
AVERAGE 4
2PHY
4DEX
5INT
5INS
4PRE
Racial traitsNight Vision; Inheritance (2); +1 Interaction, CON and WIL- Night Vision: Cancels darkness penalties.
- Inheritance: Increases Pay results and Goods by its value.
CAP: PHY 7 · DEX 9 · INT 10 · INS 10 · PRE 9RR: Fear 0 · Magic +1 · Poison +1 · Disease +1
SELECTED RACE
Halfling
2 talents · Ad 2
AVERAGE 4
2PHY
5DEX
4INT
5INS
4PRE
Racial traits+1 Subterfuge, Thrown Weapons, Dodge; +1 CON and WIL value and CAP
CAP: PHY 5 · DEX 10 · INT 9 · INS 10 · PRE 9RR: Fear 0 · Magic +2 · Poison +1 · Disease +2
SELECTED RACE
Elf
1 talents · Ad 1
AVERAGE 4
4PHY
6DEX
5INT
5INS
5PRE
Racial traitsNight Vision; +1 Magic; Status > 2- Night Vision: Cancels darkness penalties.
CAP: PHY 9 · DEX 11 · INT 10 · INS 10 · PRE 10RR: Fear +1 · Magic 0 · Poison +1 · Disease ∞
SELECTED RACE
Half-elf
2 talents · Ad 1
AVERAGE 4
4PHY
5DEX
4INT
4INS
5PRE
Racial traitsNight Vision- Night Vision: Cancels darkness penalties.
CAP: PHY 9 · DEX 10 · INT 9 · INS 9 · PRE 10RR: Fear 0 · Magic 0 · Poison +1 · Disease +5
SELECTED RACE
Half-orc
2 talents · Ad 3
AVERAGE 4
4PHY
4DEX
4INT
4INS
4PRE
Racial traitsNight Vision; Porter (1)- Porter: Reduces Encumbrance by its value and increases carrying capacity by five times that value.
- Night Vision: Cancels darkness penalties.
CAP: PHY 9 · DEX 9 · INT 9 · INS 9 · PRE 9RR: Fear 0 · Magic 0 · Poison +1 · Disease +1
SELECTED RACE
Half-ogre
1 talents · Ad 2
AVERAGE 4
7PHY
3DEX
2INT
3INS
3PRE
Racial traitsLarge Creature; +1 Confrontation- Large Creature: Includes Steadfast; reduces bleeding and critical grade by 1, adds +2 Damage and increases racial HP.
CAP: PHY 12 · DEX 8 · INT 7 · INS 8 · PRE 8RR: Fear +3 · Magic 0 · Poison +1 · Disease +1
SELECTED RACE
Escapi
2 talents · Ad 1
AVERAGE 4
2PHY
7DEX
3INT
5INS
3PRE
Racial traitsNight Vision; Camouflage; Tail; +2 Climb; +3 Initiative; +1 PER- Night Vision: Cancels darkness penalties.
- Tail: +1 Climb, Acrobatics, Dodge and balance.
- Camouflage: +5 Stealth; in a suitable environment, may amount to invisibility.
CAP: PHY 7 · DEX 12 · INT 8 · INS 10 · PRE 8RR: Fear 0 · Magic 0 · Poison +1 · Disease 0
SELECTED RACE
Skink
1 talents · Ad 2
AVERAGE 4
3PHY
5DEX
4INT
5INS
3PRE
Racial traitsTough Skin (1); Tail; Camouflage; +1 Swim, Exploration and WIL- Tough Skin: Provides Absorption without armour; with armour, reduces incoming Penetration Factor by its value.
- Tail: +1 Climb, Acrobatics, Dodge and balance.
- Camouflage: +5 Stealth; in a suitable environment, may amount to invisibility.
CAP: PHY 7 · DEX 10 · INT 9 · INS 10 · PRE 8RR: Fear 0 · Magic 0 · Poison +1 · Disease 0
SELECTED RACE
Saurian
1 talents · Ad 1
AVERAGE 4
6PHY
4DEX
3INT
5INS
3PRE
Racial traitsTough Skin (2); Tail; Steadfast; Claws; Porter (1); +1 WIL- Porter: Reduces Encumbrance by its value and increases carrying capacity by five times that value.
- Steadfast: Reduces stun by 1 turn and the penalty caused by each critical hit received.
- Tough Skin: Provides Absorption without armour; with armour, reduces incoming Penetration Factor by its value.
- Claws: +1 Brawl and adds the lowest die to damage; −1 to Trades requiring manual precision.
- Tail: +1 Climb, Acrobatics, Dodge and balance.
CAP: PHY 11 · DEX 9 · INT 8 · INS 10 · PRE 8RR: Fear +1 · Magic 0 · Poison +1 · Disease 0
SELECTED RACE
Tree Man
1 talents · Ad 1
AVERAGE 4
7PHY
2DEX
5INT
3INS
4PRE
Racial traitsTough Skin (3); Large Creature; −1 Subterfuge- Large Creature: Includes Steadfast; reduces bleeding and critical grade by 1, adds +2 Damage and increases racial HP.
- Tough Skin: Provides Absorption without armour; with armour, reduces incoming Penetration Factor by its value.
CAP: PHY 12 · DEX 7 · INT 10 · INS 8 · PRE 9RR: Fear +2 · Magic 0 · Poison +2 · Disease +5
SELECTED RACE
Púkel Man
2 talents · Ad 1
AVERAGE 4
4PHY
4DEX
4INT
5INS
4PRE
Racial traitsNight Vision; Statue Form; +1 PER and WIL- Night Vision: Cancels darkness penalties.
- Statue Form: An immobile trance requiring little energy; +2 Tracking, Survival, Stealth and Investigation of memories.
CAP: PHY 9 · DEX 9 · INT 8 · INS 10 · PRE 8RR: Fear 0 · Magic +1 · Poison 0 · Disease 0
SELECTED RACE
Cat Man
1 talents · Ad 3
AVERAGE 4
4PHY
6DEX
3INT
5INS
3PRE
Racial traitsNight Vision; Claws; Tail; +1 Dodge, Acrobatics and PER- Night Vision: Cancels darkness penalties.
- Claws: +1 Brawl and adds the lowest die to damage; −1 to Trades requiring manual precision.
- Tail: +1 Climb, Acrobatics, Dodge and balance.
CAP: PHY 9 · DEX 11 · INT 8 · INS 10 · PRE 8RR: Fear 0 · Magic 0 · Poison 0 · Disease 0
SELECTED RACE
Rat Man
2 talents · Ad 3
AVERAGE 4
4PHY
5DEX
3INT
5INS
3PRE
Racial traitsNight Vision; Claws; Tail- Night Vision: Cancels darkness penalties.
- Claws: +1 Brawl and adds the lowest die to damage; −1 to Trades requiring manual precision.
- Tail: +1 Climb, Acrobatics, Dodge and balance.
CAP: PHY 9 · DEX 10 · INT 8 · INS 10 · PRE 8RR: Fear 0 · Magic 0 · Poison +1 · Disease +2
SELECTED RACE
Centaur
2 talents · Ad 1
AVERAGE 4
5PHY
4DEX
4INT
4INS
4PRE
Racial traitsSteadfast; Porter (2); +1 CON and WIL; −1 Stealth; −3 Climb- Porter: Reduces Encumbrance by its value and increases carrying capacity by five times that value.
- Steadfast: Reduces stun by 1 turn and the penalty caused by each critical hit received.
CAP: PHY 10 · DEX 9 · INT 8 · INS 8 · PRE 8RR: Fear 0 · Magic 0 · Poison 0 · Disease +2