LF100LETHAL FORMULACHARACTER FORGEPERCENTILE EDITION 06.09.26rev f03e42a

CHARACTER GENERATOR FOR LETHAL FORMULA

Forge a life before the adventure.

Choose an edition: LF100 uses the percentile system; Classic retains its twin creation system with 3D10 rolls.

  1. 01Race and origin
  2. 02Path and cycles
  3. 03PDF sheet
Start creation · LF100 Builder →LF Classic Builder →Both editions keep their sheets and rules separate.

01 / ORIGINS

Take the first step

Choose a race, allocate exactly two points, and use up to Ad transfers. Each transfer moves one point from one primary attribute to another. You also have 2 × Ad rerolls: these are separate pools.

SELECTED RACE

Human

2 talents · Ad 3

AVERAGE 4
4PHY
4DEX
4INT
4INS
4PRE
Racial traits
Change Fate; Restless Spirit
  • Change Fate: Lets you try to escape desperate situations; starts with 1 point and may gain more.
  • Restless Spirit: Improves the cost category of 2 utility skills by one step, increases two CAPs and grants +20% XP.
CAP: PHY 9 · DEX 9 · INT 9 · INS 9 · PRE 9RR: Fear 0 · Magic 0 · Poison 0 · Disease 0
Visual catalogue of available races
Selected race—

Allocate 2 points in total

They start unassigned: allocate them yourself or let chance decide.

0 of 2 allocated · 2 remaining

You may put both points into one attribute or split them between two. Random allocation also completes Adaptability transfers.

Racial cap (CAP): the silhouette shows how far each attribute can grow; its height depends on the race.

ADAPTABILITY · OPTIONAL

Move points between attributes

0 used

Each move subtracts 1 point from one primary attribute and adds it to another. This is a separate pool: it does not consume rerolls.

MOVE 1
MOVE 2
MOVE 3
The selected race determines how many moves you can make.
LF100 · Rules dated 6 September 2026 and author clarifications. Legacy project data is kept separately.

Rulebooks

Load a character

Upload a new builder PDF or a JSON copy to continue. Older PDFs without recovery data cannot resume a character.